

To transfer deformable animations from C4D to KeyShot export an Alembic (.abc) file from C4D. For best results, delete the old animation in KeyShot prior to sending updates to KeyShot.ĭeformable animations are not supported by the SDK for C4D and can therefore not be transferred to KeyShot directly using the plugin.

Go into the CINEMA 4D RXX., plugins folder. The Finder.app will open at Library, Preferences, MAXON.Go to Edit, Preferences and click the Open Preferences Folder button in the lower left-hand corner.The KeyShot Plugin installer window will appear. After downloading, double-click the installer (.dmg) file.Drag the KeyShot folder from the C4D folder and drop it inside the plugins folder.In a separate Windows Explorer window browse to C:\Program Files\ KeyShot\Plugins\C4D (or C:\Users\\AppData\Local\KeyShot\Plugins\C4D).Windows Explorer will open in a separate window.Go to Edit, Preferences and click the Open Preferences Folder. button in the lower left-hand corner.After downloading, double-click the installer (.exe) file.*Animation, Scripting and NURBS data import requires KeyShot Pro Installation Windows LiveLinking update of models in KeyShot.Objects retain materials, can be unlinked.Maintain hierarchy of objects created in scene tree.

The KeyShot for Cinema 4D plugin supports these features: Plugins for previous versions of KeyShot are available here. For questions about other versions, please contact KeyShot for Cinema 4D plugin requirements are as follows: These installation notes are specific to the latest version KeyShot, Cinema 4D (C4D) and the KeyShot for Cinema 4D plugin, unless otherwise mentioned.
