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X3 terran conflict scripts
X3 terran conflict scripts











x3 terran conflict scripts

is a private Fansite related to the X-Series and has no comercial intensions. X3 Terran Conflict is property of the Egosoft GmbH. (The section "M7M Missiles" only appears for M7 Missilefrigates.) Requieres: Cycrows Community Plugin Configurationmenu You can set a Homebase for Bigships and higher resupply numbers of Jumpenergy and M7M/M8 Missiles then 160. Simply extract the files to your x3 install folder along the filepath of x3 terran conflictaddonscripts and they will appear at the top of your script editor run screen. This allows you to preset a ships Jumpddrive, even if its not installed. A simple set of three script editor cheats to make modifying your ships better. Go to the name change menu and enter Thereshallbewings as a password to enable the Script Editor. Finally, in X3: Terran Conflict, we introduced a system known as the. Supports: Transporter Device, Dockingcomputer, System Override Software, Mineral- and Cargoscanner. This is not to say that all scripting must remain at one polar extreme or the other. (Scantimes are based on the size of the targets cargobay/size of the asteroid) In addition to that, the TDSCR makes it possible to collect Warecontainers, Satellites and Lasetowers with the Transporter Device. It also checks if the target ship already got a pilot and blocks beaming (you really dont want to know what happend the first time we used it) Another function is, that it switchs from Docking to Beaming if your target carriers dockingbays are full. The TDSCR checks if the requiered Police license for your current sector is available, so you cant use the Cargoscanner by accident. X³ Terran Conflict - Bonus Package 4.1.01 This complete archive contains all of the bonus plugins, any number of which can be selected for installation. This Hotkey controlls severals ship upgrades at the same time and extends some functions. Transporter, Docking and Scanner Connection Relay The add script will always returns true, this means you can use it to detect if the hotkey manager is installed.All Scripts and Mods are compatible with Terran Conflict 3.0Ī light argon Carrier, based on the Cerberus design.

x3 terran conflict scripts

However, unlike with normal hotkeys, you have to register this each time the game loads, ie, in your setup script, you dont need any check, just call the script each time.

x3 terran conflict scripts

This is all you need to do, theres no need to remove the hotkey, the manager will take care of this.

x3 terran conflict scripts

The last argument, Hotkey Script, the string name of the script to run when the hotkey is pressed. The next argument, Display Text, is the text that is display in the controls menu. If your scripts uses multiple hotkeys, they need to have seperate ids The first argument, nameid, is a unique string identifier for your hotkey.

  • Using it is fairly straight forward, you simply need to call the add script withint your setup script.
  • So scripts dont need to create extra uninstall routines for removing the hotkeys The advantage of using this, is that the hotkeys will be saved in memory so can easily be found laterĪnd they can automatically be removed if the script is no longer available.
  • This is a library script to make it easier to register and maintain hotkeys.
  • Created: Version: 1.6 Author: Size: 16.37 KB Download Read more Compatible with x3tc 3.4 and XRM mod.Script: Hotkey Manager TIme to check out an older game - X3 Terran Conflict (X3TC), with the upcoming release of X4 Foundations! Forum post mentioned. Adding a brand new universe to explore, ships, race specific stations, missions, scripts, utilities, BBS news, Plots and much much more.













    X3 terran conflict scripts